Tuesday, November 19, 2024

 Aaron Rodriguez

September 28,2020

Internship Analysis Paper

Cohort 21S

The Los Angeles Rams have a commitment to community outreach and look to build on their charitable legacy in Los Angeles. I have been able to understand these efforts firsthand while working with their community relations department as a 50/50 raffle ticket seller. Through their program of 50/50 raffle ticket selling as well as other fundraising activities the Los Angeles Rams have been able to better the community through investments in education, regional food banks and encouragement of voter registration. Their efforts in the community are also felt within their team which was shown while I worked with them by providing meals for our team. This was an incredibly kind gesture that I appreciated as I thought that this would be a place where we would just clock in and clock out.  I found the team to provide a competitive yet supportive environment that lives up to their mission.  They always make our efforts feel like a team effort as we always huddle before a game and have our chant of: “Whose House, Rams House”. This is another small gesture which is impactful as we feel as though we are a part of the team and bigger mission of the organization. The days I was out selling tickets and may be getting a lot of rejection in the beginning or may not have stellar numbers it is good to know that there is a bigger mission at hand. Knowing that we are supporting our community of Los Angles and our Rams community is supporting us is something that I find comforting and helpful in providing an excellent effort. Their commitment is not only to reach out to a community but to build a community. We can develop a community not only with the team but also with the fans. While working there I was able to build relationships with fans who bought from me every time. I didn’t really stop by to sell tickets, I more stopped by to interact with them and have fun to hype them up for the games. Selling the tickets was simply a byproduct of having fun with the fans.

While working there I saw that this community of the Rams organization had a typical administrative structure. As you got lower and lower down the organization the number of employees increased. A small nuance to this was that there was some cross-department interaction which developed a more complex administrative structure. I was only able to observe three levels of this structure firsthand but through some research I was able to learn about the cross-department interaction. The three levels I was able had the first level being the sellers which was the largest group and managed by two others who were the Raffle Ticket Coordinator and Community Affairs Intern who was then managed by the Community Affairs and Player Engagement Manager. Through some research I was able to learn that other departments such as operations and partnerships are involved with the community affairs department to better assist their efforts. Through the COVID-19 pandemic this has evolved this relationship by further intertwining different departments. For example, the community relations department worked with the partnerships department for their “Game Faces for Good” campaign to reach fans and get them to buy carboard cutouts to help the Los Angeles community from the proceeds of these purchases. In the future I predict that this interconnectivity will continue to grow, and more departments will work closer together. Given that everyone must use various technological platforms to communicate this has made it easier than ever to work together because of the lack of need to be in one physical location as well as the reduction in travel to and from meetings. This provides more time to work and an ease to communicating with others thus giving the ability of different departments to work together. I would suggest that they continue to work with other departments and find new departments to work with. This will not only make work better by bringing in many different perspectives but will also develop a stronger community within the organization as they are all working to achieve a common goal.

My routine duties in the organization was to generate sales, maintain an accurate count of sales and utilize a point of sale system. First, was generating sales. I was able to generate sales by developing relationships with fans. On the first day I did not look at developing relationships and simply looked at just trying to get the sale. I had not performed how I expected and was able to improve when I changed my tactics and developed relationships with people. Once I started doing that sales came. I was also able to learn where the best spots to sell where and at what times I should move from one area to another. Talking to people and developing relationships became my strength. Through this I was also able to find out my weakness, which is that I don’t know how to end conversations well. I found myself on multiple occasions that I was interacting with a fan who went on talking about themselves or the game which in the moment made me lose sight of my goal of a sale. Some occasions ultimately ended up in sales while others didn’t. I am still working on a strategy to end conversations that are going on too long without being rude. Overall, I think I did well and was able to grow quickly to learn the system and different tactics for success. I think although I did lose sight of goals at times everyone who I interacted with did have a good experience by the time we had stopped talking to each other.

This internship has helped significantly in my personal and professional growth. This was my first job in the sports industry, and I was able to understand how the culture of a sports organization is. Everyone is hyperconnected to the industry and talk about what is going on all the time. Coming into this I was more focused on getting things done and achieving goals. I was able to find that those things are important but developing relationships with others and being able to talk about what is going on around us is just as important to having the knowledge to be able to do my job. This also developed skills of talking to people I don’t know and develop relationships form that. I am now more confident in striking up conversations with new people at work and finding common things we can talk about every time that we meet. My coursework has been a great tool to my growth in the industry as I have been able to have more things to talk to people about and provide insight during conversations based on case studies and talk about new ideas based on different projects worked on through the program. I found that in positions that I worked in that required specific skills or had a more selective process I had positive experiences such as the Los Angeles Rams, Rose Bowl and my current role at SoFi Stadium. However, roles that were less selective such as CSC where places where I didn’t have a positive experience. It was tough for me to work with people who didn’t care about their work and were just looking to collect a paycheck. Despite this, I did try and understand why they were thinking this way and I came out of that experience with a better understanding of different employees.

Coursework as well as internships have expanded my professional goals as I have learned more about different industries in sports while learning about different departments through internships. The internships really showed me how interconnected everything is to have a successful event. While coursework allowed me to explore different industries through projects while case studies introduced me to many different situations that others have faced which prepares me for similar situations and provides a reference for future dilemmas. Overall, my professional goals are still the same, but I am continuing to explore more avenues for future endeavors once I have accomplished those goals.

I believe that my agency supervisors were effective at their jobs. They allowed us to explore different strategies for success and gave us a framework to provide structure to our ideas. The Los Angeles Rams provided a lot of enthusiasm and provided great incentives for us to strive more and work harder. It made me want to learn more about the organization which I was able to do through informational interviews with others in the organization. Through coursework I was able to better prepare myself for these interviews and gain insight into the organizations and the future and challenges that they are facing. Everyone around the organization seems very excited about graduate school students and are very willing to share information of their experiences with others. I believe the Rams organization is a great place for future students to learn due to their supportive environment and enthusiasm for graduate students. This enjoinment combined with the access to those in leadership positions allows future students to be able to learn a lot about the team, league and sports industry. 

 Aaron Rodriguez

November 10, 2020

Written Presentation 3

Cohort 21S

Key Concepts

            The focus of this week’s readings was on the Global Economy. The readings highlighted the focus that sports organizations have on expanding their brand globally. The main strategy that they use in order to expand globally is through media. Media has evolved so much of the years going from a linear system of satellite to a non-linear system of the internet. This new non-linear system has allowed sports to expand exponentially due to the increase in access by the consumer. Consumers can now watch sports anytime and anywhere instead of having to wait till they get home or find a television set at work, a bar etc.

            This newfound non-linear media has allowed sports to grow globally exponentially. Reaching people through the internet also poses opportunities to big-tech giants such as Google and Amazon. This allows sports to be able to reach a significant number of users which they would have not been able to reach had they not partnered with these companies. These companies have name recognition globally and adding their program to their streaming capabilities not only reaches newfound audiences but also reduces costs as they don’t have to set up their own streaming platforms.

            Combined with this effort in the digital streaming space is their efforts on social media. Young adults are a great target for sports organizations globally as they bring energy to stadiums and can reach the most amount of people and are willing to tell others about their experiences through their accounts. The way that sports organizations target young people is through quick stories. Young people have been conditioned for instant gratification and this is the same when it comes to media consumption. They can’t wait as the generations before them did to watch a game on tape from a few days ago. They must consume and interact with their content as soon as it happens. A great social media campaign allows young people to do that.  An industry that has been able to capitalize on all these concepts and engage young people is eSports.

IT “Idea Tangible”

            Esports has had a long journey to become the global sport it has today. Esports first started as a single-player system where you would face the computer at simple games such as “Tic-Tac-Toe” till the first multiplayer game in 1958 of “Tennis for Two”. On October 19,1972 the first eSports tournament emerged with the winner receiving an annual subscription to “Rolling Stone”. This started the competition of eSports which continued to grow over the years. With the growth of home consoles and arcades in the 1970’s this allowed gamers to practice their skills at home and then immortalize their skills at the arcade by being on the leaderboard through the games “Asteroids” and Starfire” and a national video game competition was born with  William Salvador Heineman being the winner.

This gained interest in gaming and developing teams to compete In 1983 the first professional gamer team, U.S. National Video Team. In 1982 the first international video game team was founded in Germany. This helped grow the sport to show that this was not only an American thing but something that could be a worldwide phenomenon. With the growth of the internet in the 90’s this accelerated the growth of the sport as this allowed people to play with other users across the world without meeting. In 1990, the first world championship was established by Nintendo which the prize was gold Nintendo gaming modules. Over the rest of the 90’s PC’s became more accessible and powerful which allowed games to be better quality and be in the hands of more people. This widespread of technology allowed the sport to be able to reach South Korea where the development of tournaments that offered cash prizes was founded in 2005 for $1 million. This was the beginning of eSports becoming the massive industry it is today. Tournaments and gamers soon realized that they could monetize their gaming abilities and the access to the sport allows it to not have limits to who can play.

Esports has become a rapidly growing industry that is currently estimated at $950 million and is estimated to be worth $1.6 billion by 2023. Their interest has been garnered initially through a non-linear media approach. Tournaments and personal content are streamed online through sites such as Twitch.tv and youtube.com. These streaming services allow viewers to be able to watch and interact with their favorite streamers instantly. They have also been able to use a linear approach through their partnership with ESPN and is broadcasted on Disney XD. This allows them to reach a wider audience.

Something that is different about their approach is that their main target isn’t young adults as other sports are. Their main focused audience is the youth. Being on channels such as Disney XD reaches audiences that are in elementary and middle school. Kids are already interested in games and eSports companies are looking to make them interested in their games through this method of broadcasting. Kids can be involved in the sport at an early age as there is no height or weight requirement to be at a professional level. The sport is purely based on the ability of the mind. This opens the possibility for anyone to compete in tournaments or even just to get involved in the sport. This focus on the mind also allows men and women to compete against each other even though this is rare. The industry is predominantly male and gives little opportunity for males and females to compete against each other. There have been claims that men and women think differently and that is why there are separate leagues. However, there seems to be no hard evidence to show that one gender has a significant advantage over another.

https://www.cnbc.com/2019/01/20/heres-why-esports-can-become-a-billion-dollar-industry-in-2019.html

https://www.redbull.com/us-en/meet-the-new-generation-of-esports-kids

https://www.ispo.com/en/markets/history-origin-esports

 

 

 

Monday, November 18, 2024

 Aaron Rodriguez

October 18,2020

Written Presentation 1

Cohort 21S

“Welcome to the Experience Economy and “The New Experience Economy” highlight many key concepts that are essential to understanding the marketplace. The first is the idea that is that the innovation of the industry is not through the product and enhancing features; but, is an innovation of experience. This does not mean that the product is irrelevant, because it is not. On the contrary the product is a integral part tot the overall experience. This causes companies to not only supply the best possible product. This forces them to look at how they can make the experience of a new product something that a customer will want to continue to engage with. The second key concept is how to craft an experience. This can be summed up on three key factors; time, attention and money. Companies are constantly competing for these three factors of people because time is limited, attention is scarce, and money is consumable. These essential factors cause the experience to be the marketing. In a world that is constantly bombarded with ads on television, print and online it has been found that they true way to engage with customer is through developing a memorable experience and this will cause them to be engaged with a brand and gain affinity to the brand. Experiences are inherently personal, and no two experiences are the same thus creating a high level of competition in the space and drastic innovation in the field. These concepts suggest that the experience is what one is truly paying for and not the product. This can raise the question; Why don’t we charge for the experience then? This will prove to be a terrible business model for a company as experiences are not engaging enough to break the barrier of individuals willingness to spend merely for the experience. For example, at a Nike store there may be some flashy lights, enjoyable music and friendly customer service. However, if they wanted to charge they would have to bring the level of their services to the level of Disneyland who has many shows on the campus, engaging music, parades, rides as well as many other attractions. This barrier shows that although the experience is a key part to sales companies with a product to sell can not be solely reliant on the experience they are providing. A great product combined with a great experience will generate a high volume of sales.

A company that exemplifies these key concepts is Converse with their concept of the “One Star Hotel”. Converse has developed an experience that uses their product as a tool to develop a theme and innovate through the experience by focusing on this they engage people in the experience and are not necessarily focusing on selling the product. Despite sales not being their focus engaging people with their product will eventually lead to the short and long-term sales as these people will continue to think of this experience when they see Converse. Nothing has changed about their product since it first came out but through their marketing tactics, they are changing the perception of the brand and expanding who will be interested in the brand. This strategy also helps with their digital presence. As people take pictures of their experiences as well as post on social media sharing it with their friends.  Their friends will become interested in the brand as well. This cuts down on the costs of Converse as they do not have to pay for ads on social media and commercials on network television. Their fans are doing the advertising for them and their advertising is trusted and more targeted than any paid advertising can do. Along with the hotel concept there was also musical acts like IAMDDB and The Basement as well as rooms curated by A$AP Nast and Yung Lean. These people help celebrate the counterculture and show a deeper meaning to consumers of who Converse is. By crafting an experience this makes Converse more than a shoe and turns them into a movement. This allows them to be able to sell not only shoes but also hats and shirts which have not been a part of their product line in the past. Marketing tactics like this are innovative because of the message that they are able to convey about a company, and in the case of Converse they are saying “We aren’t mainstream, we are the counter culture” and in a world that wants to be different and stand out they signal to be the perfect brand for that. Converse allows their customers to have truly personalized experiences that connect them with the brand Converse has truly succeeded at marketing in the experience economy. They innovated the way that they sell their product by developing experiences that people will truly enjoy by engaging them with interesting sights and sounds while telling their customers more about who they are as a brand. Showing a personable side to the company is something that will prove beneficial to the company as people will have a connection with the brand and drove them to come back over and over again.

 

https://www.complex.com/sneakers/2018/02/look-inside-one-star-hotel